If your brain is not engaged, you are not really playing a game; you are merely following the motions.
The essence of a role-playing game is that it is a group, cooperative experience.
Role-playing isn’t storytelling. If the dungeon master is directing it, it’s not a game.
I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else.
Games give you a chance to excel, and if you’re playing in good company, you don’t even mind if you lose because you had the enjoyment of the company during the course of the game.
D&D is a lot like improvisational jazz. Each player is doing his own thing, and if you’re lucky, it all fits together and sounds sweet.
In this fantasy universe, there are no limits to the depths of complexity, detail, and variety possible.
Dungeons & Dragons is some of the most crazy, deep, deep, deep nerd stuff ever invented. Every spell has a component to it.
The Dungeon Master is the game’s referee and storyteller, and also where the magic really happens in the game.
D&D has always appealed to introverts who want to socialize but want rules to make it clear how.