I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else.
The essence of a role-playing game is that it is a group, cooperative experience.
It is our choices, that show what we truly are, far more than our abilities.
Games give you a chance to excel, and if you’re playing in good company, you don’t even mind if you lose because you had the enjoyment of the company during the course of the game.
The Dungeon Master is the game’s referee and storyteller, and also where the magic really happens in the game.
D&D is a lot like improvisational jazz. Each player is doing his own thing, and if you’re lucky, it all fits together and sounds sweet.
D&D has always appealed to introverts who want to socialize but want rules to make it clear how.
It’s not whether you get knocked down, it’s whether you get up.
Dungeons & Dragons is some of the most crazy, deep, deep, deep nerd stuff ever invented. Every spell has a component to it.
Perfection is not attainable, but if we chase perfection we can catch excellence.